So, do you think you’ve played Tetris? Do you feel like it’s boring now? Wait till you hear this.
An effort by a professor at a university, along with his team, has resulted in the creation of the world’s largest game of Tetris – much to the delight of fans of the game all over the world.
Possibly the world’s largest video game ever, people gathered in large numbers to view the blown-up version of the classic video game on a 29 storey building.
A team used the LED lighting system of the Cira Center building, situated in downtown Philadelphia, US, to create a Tetris game that could actually be played! The skyscraper, more than 400 feet tall, was overcome with colorful lights symbolizing pieces in the game. Players could control these by using joysticks, and had the time of their life playing on a gigantic 1,00,000 square foot large screen.
The initiative was a part of Philly Tech Week – which was a technology-based event that lasted for a week, every year.
The man behind the awesome Tetris game is Dr. Frank Lee, a professor at Drexel University. Using the Cira Center as a canvas, he created the larger-than-life game. But wait, he used the same building last year too, to create a huge version of the game ‘Pong’ which secured the Guinness Record for the world’s largest architectural videogame display.
According to him, he simply created the large-scale games as a tribute to what he played as a child.
So what was different this time around? Well, for starters, the Tetris game used two sides of the building, making it twice as large as the Pong game, in terms of size – and this could earn them another record. The team behind the feat, with Lee as the head, hacked into the 1,400 LED lights that are embedded in the Cira Center skyscraper.
Needless to say, thousands wished to play the game. However, players had to enter a lottery for a chance to do so, on the building. There were two versions of the Tetris game. In the competitive version, players played against each other on either of the two sides of the building. In the cooperative version, players were supposed to work together.
The screen was unbelievably huge, no doubt. But the resolution of the game was quite small, when compared to that on current phones in the market. Nevertheless, the experience of playing the game on such a large scale is not something that can be merely replicated on a phone.
The proud and content professor said that more than a game, the installation was a ‘public ornament’. He also emphasized on the fact that the creation had unified the public – and countered the argument that technology was isolating people.
“I want us to be with each other, and play with each other,” Lee said.
Later, he said that technology was viewed as only being existent for profits, but initiatives like this could focus more on the entertainment aspect. This would make people realize why they loved playing games like Tetris in the first place, according to him.